Gooter Classic
**Please note that this game is not finished yet, so you may experience some issues and stuff. PLEASE provide feedback so that I can improve the game! Even if it’s already in the “Known Issues” section below, tell me about it so that I know how big of a problem it is! :)**
CHECK OUT THE LATEST UPDATE CHANGELOGS HERE: https://anthono220.newgrounds.com/news
- Keyboard Controls (for the 0.16.0 build)-
WASD or arrow keys: Move
Mouse Cursor: Aim
Hold down left mouse button: Shoot
regular bullets
Click right mouse button: Shoot CHARGE bullet
Hold down G: See aura count
BACKSPACE key (in-game): Exit to title screen
Spacebar during cutscenes: Next screen
Shift to activate DASH ability
- Gamepad Controls -
Left Joystick or D-Pad: Move
Right Joystick: Aim
Right Trigger: Shoot
Left Trigger: See kill count
Select (in-game): Exit to title screen
A button (menus): Select
It's a pretty simple plot: Gooter, alongside a spirit named Spirilucii, go on a journey to stop an invasion of the floating islands (where all monsters live nowadays) by creatures known as Roguts. To do this, they must travel a great distance to find the source of it all, encountering all kinds of unique monsters (and maybe even humans) along the way.
The objective of almost every level is to get Gooter to the teleporter by shooting everything that's in his way. This "everything" includes multiple types of crates, enemies, and more! For boss battles, all you have to do is kill them to move on to the next world! (you dummy)
Gooter
He's the funny-looking main character with a red nose. He has the ability to shoot bullets (yes, BULLETS) out of his mouth. Spirilucii guides him to where he needs to shoot, including enemies and objects.
Rogut
They are red fleshy creatures who have the ability to fly. They spawn at random locations and kill Gooter with just one touch, so be careful! Roguts are the primary enemy of the game.
Soober
By default, these green creatures stand in one place and are very much harmless. However, if you shoot one, they become hostile and run at Gooter with an intent to kill via sharp bites.
Now, why do all of these characters have such strange and gibberish names? Because for far too long we as a society gave characters names that make sense and mean things, and I (Anthono220) want to be the person of change!
There is currently no way to financially support this project, however you CAN help the development of Gooter by doing these things:
- Give feedback on what you liked and what should be changed. I wanna make a good game, after all!
- Spread the word! If enough word is spread, Gooter will become real and take over the world!!!! :D
- Stay tuned for future updates which add really cool things like new levels and features! Again, this is an indev demo. Stuff is gonna go wrong and feel incomplete obviously.
SPECIAL THANKS:
- WitchDagger for being a cool dude (he’s gonna show up in the game as a boss at some point because he is just that cool)
- Bden Mo and Moxie for also being cool dudes (they are gonna show up as cameos because of their swaginess)
- Froggernade for being a frog lmao
- GameMakerStation (Matharoo) for making cool tutorials that helped me make my game (more specifically the camera and textbox systems), check his stuff out here: https://youtube.com/c/GameMakerStationMatharoo
- Other people who made cool tutorials that helped me make this game, sorry that I can’t give credit to all of you.
- You for playing Gooter, obviously.
-- Known Issues --
- Can't click to focus window during cutscenes (Web version (fixed???))
- Drops frames at times (Web version)
- Difficulty option is kinda lame to be honest (All versions)
- Controller mode might be wack (All versions)
- Gooter doesn't play an animation why shooting if you time your shot while he's blinking (All Versions)
There's not much else that needs to be said here. What are you waiting for? Scroll up and play NOW!
(Sorry if this description is a little wack. I will update it eventually)
Status | In development |
Platforms | HTML5, Windows |
Author | Anthono220 |
Genre | Shooter |
Made with | GameMaker, GraphicsGale, LMMS |
Tags | crates, floating-islands, GameMaker, gooter, graphicsgale, lmms, original-soundtrack, Pixel Art, Top down shooter |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Install instructions
You'll need to download WinRAR or 7Zip before you can play Gooter offline.
- Open the ZIP file using your preferred application
- You CAN play without extracting the files, but you can also extract to a specific folder to play without opening WinRAR or 7Zip every time.
- To extract, right click the ZIP file and select one of the extraction options ("Extract files", "Extract Here", "Extract to", etc)
- Please extract the ZIP to its own folder separate from any other files to ensure that Gooter will open and run without issues.
- To play, click on "Gooter.exe" and get playing!
WARNING: Please keep the executable, the options.ini file, and the data.win file IN THE SAME FOLDER/ZIP FILE to ensure that Gooter runs as intended. To start Gooter.exe in a location separate from the original folder such as the desktop or another folder, please create a shortcut.
Development log
- Gooter 0.16.0 is available now...Oct 14, 2022
- Gooter is now live on itch!Jul 24, 2021
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